The Bit Allocation Method Based on Inter-View Dependency for Multi-View Texture Video Coding

Tiansong Li, Li Yu, Shengju Yu, Yamei Chen
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引用次数: 2

Abstract

Multi-view texture video coding is very important, we propose a bit allocation method based on view layer and a bitrate decision method for P-frame of the dependent view (DV). First of all, considering that the distortion in the base view (BV) is directly transmitted to the DV by inter-view skip mode, the RD model of the DV is improved based on the inter view dependency. In this paper, a precise power model is derived based on our joint RD model to represent the target bitrates relationship between the BV and the DV. Then, since the P frame in the DV (P-DV) is mainly predicted from the corresponding I frame in the BV (I-BV) by inter-view prediction, the constant proportional relationship between the P-DV and the I-BV is discovered in this paper. Based on this discovery, a novel linear model is built to assign the target bitrates of the P-DV. Extensive experimental results exhibit that the proposed scheme provides a better RD performance than the state-of-the-art algorithms.
基于视点间依赖的多视点纹理视频编码位分配方法
多视图纹理视频编码非常重要,本文提出了一种基于视图层的位分配方法和依赖视图(DV) p帧的位率判定方法。首先,考虑到基视图(BV)中的畸变通过间视图跳过方式直接传递给DV,基于间视图依赖对DV的RD模型进行了改进。本文在联合RD模型的基础上,导出了一个精确的功率模型来表示BV和DV之间的目标比特率关系。然后,由于DV中的P帧(P-DV)主要是通过区间预测从BV (I-BV)中对应的I帧(P-DV)中预测出来的,因此本文发现了P-DV与I-BV之间的恒定比例关系。基于这一发现,建立了一种新的线性模型来分配P-DV的目标比特率。大量的实验结果表明,该方案提供了比最先进的算法更好的RD性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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