Concrete programming with reactive objects

Simon Gauvin, Trevor J. Smedley
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引用次数: 3

Abstract

Reactive systems are characterized by an event driven collection of communicating components which respond to internal and external stimuli. We present an approach for enabling the visual development of reactive systems by combining object-orientation and message-passing. Taking the point of view that message-passing is a more natural model for reactive systems than call-based semantics we present the reactive object, a language independent extension to object-oriented programming that adds facilities for inter-object asynchronous communication. The use of concrete visual representations of entities in the domains of message-passing and object-oriented programming we show that reactive objects have the potential to simplify the development of reactive systems.
使用响应性对象的具体编程
反应性系统的特点是一个事件驱动的通信组件集合,这些组件响应内部和外部刺激。我们提出了一种通过结合面向对象和消息传递来实现响应式系统可视化开发的方法。考虑到消息传递是响应式系统比基于调用的语义更自然的模型,我们提出了响应式对象,这是面向对象编程的一种独立于语言的扩展,增加了对象间异步通信的功能。在消息传递和面向对象编程领域中实体的具体可视化表示的使用表明,响应式对象具有简化响应式系统开发的潜力。
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