Coherency of kinesthetic and visual sensation in virtual reality system

Y. Yanagida, S. Tachi
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引用次数: 3

Abstract

To realize highly realistic sensation of presence in a virtual environment, it is necessary to implement a virtual reality system fitting human sensory mechanism, which integrates multiple kinds of sensory information, including kinesthetic and visual sensation. To provide coherency between kinesthetic and visual sensation of presence, the authors have proposed the concept of a virtual human. However, this concept has not been realized mainly because of difficulty in description of a virtual environment. The authors developed an object-oriented method for describing the virtual environment, which is flexible, easy to construct, and efficient for image generation, using the C++ language. The authors configured a system using human motion measurement and visual information display, and implemented the virtual environment description method on the system. Using this system, the authors experimented with the influence caused by the condition whether the coherency between kinesthetic and visual sensation of presence is satisfied.<>
虚拟现实系统中动觉与视觉的一致性
为了在虚拟环境中实现高度逼真的临场感,需要实现一种适合人类感觉机制的虚拟现实系统,该系统集成了多种感觉信息,包括动觉和视觉感觉。为了在动觉和视觉存在感之间提供一致性,作者提出了虚拟人的概念。然而,这一概念尚未实现,主要是因为虚拟环境的描述困难。本文采用c++语言开发了一种面向对象的虚拟环境描述方法,该方法灵活、易于构建、生成图像效率高。作者配置了一个人体运动测量和视觉信息显示的系统,并在系统上实现了虚拟环境描述方法。利用该系统,对动觉与视觉存在感是否满足一致性的条件所产生的影响进行了实验研究
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