Perceptual Model based Surface Tessellation for VR Foveated Rendering

Zipeng Zheng, Wenjun Cao, Wenjian Zhou, Zhuo Yang, Yinwei Zhan
{"title":"Perceptual Model based Surface Tessellation for VR Foveated Rendering","authors":"Zipeng Zheng, Wenjun Cao, Wenjian Zhou, Zhuo Yang, Yinwei Zhan","doi":"10.1145/3449301.3449313","DOIUrl":null,"url":null,"abstract":"With the rapid development of VR head mounted display, VR scenes need to be presented at higher resolutions and higher frame rates. Foveated rendering is an important technique to balance computing resource demand and user satisfaction. In this paper, we propose a perceptual model based foveated rendering. By culling the imperceptible region and adaptively adjusting the tessellation levels based on visual sensitivity, we improve the rendering performance in real-time rendering frameworks.","PeriodicalId":429684,"journal":{"name":"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3449301.3449313","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

With the rapid development of VR head mounted display, VR scenes need to be presented at higher resolutions and higher frame rates. Foveated rendering is an important technique to balance computing resource demand and user satisfaction. In this paper, we propose a perceptual model based foveated rendering. By culling the imperceptible region and adaptively adjusting the tessellation levels based on visual sensitivity, we improve the rendering performance in real-time rendering frameworks.
基于感知模型的VR注视点渲染曲面镶嵌
随着VR头戴式显示器的快速发展,VR场景需要以更高的分辨率和更高的帧率呈现。注视点渲染是平衡计算资源需求和用户满意度的重要技术。本文提出了一种基于感知模型的注视点渲染方法。在实时渲染框架中,通过剔除不可见区域并根据视觉灵敏度自适应调整镶嵌水平,提高了渲染性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信