Experiences with a Serious Game Introducing Basic Knowledge About Renewable Energy Technologies: A Practical Implementation in a German Secondary School

Pia Spangenberger, Nadine Matthes, Linda Kruse, Iken Draeger, S. Narciss, Felix Kapp
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引用次数: 1

Abstract

In this article, we describe a practical implementation of a serious game to facilitate knowledge acquisition about renewable energy technologies among youngsters, using the game Serena Supergreen and the Broken Blade. We present the quest design and an evaluation study on the research questions: (a) Did youngsters who played the game have more knowledge about renewable energy technologies compared to those who did not play the game? (b) How did students perceive the game? (c) What did the students recall from the game 11 months after playing it? The study was conducted at a German secondary school (n = 82). Youngsters who played the game had more knowledge on renewable energy technologies compared to the control group (n = 31). In a second round of data collection, 11 months after playing, a majority of students still remembered the game quests. Our results indicate that serious games are a promising approach for introducing basic knowledge about renewable energy technologies.
一个介绍可再生能源技术基本知识的严肃游戏的经验:在德国中学的实际实施
在这篇文章中,我们描述了一个严肃游戏的实际实施,以促进青少年对可再生能源技术的知识获取,使用游戏Serena Supergreen和Broken Blade。我们提出了任务设计和对研究问题的评估研究:(a)与没有玩游戏的青少年相比,玩游戏的青少年是否对可再生能源技术有更多的了解?(b)学生如何看待这个游戏?(c)学生在玩游戏11个月后回忆起什么?该研究在德国一所中学进行(n = 82)。与对照组(n = 31)相比,玩游戏的青少年对可再生能源技术有更多的了解。在第二轮数据收集中,在玩了11个月后,大多数学生仍然记得游戏任务。我们的研究结果表明,严肃的游戏是介绍可再生能源技术基础知识的一种很有前途的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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