Transition Cells for Dynamic Multiresolution Marching Cubes

Eric Lengyel
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引用次数: 9

Abstract

Abstract This paper presents a method for quickly and seamlessly stitching together triangle meshes generated from multiresolution voxel data with the marching cubes algorithm. A layer of transition cells is inserted between volumes of differing voxel resolutions, and triangles are generated for these cells using a new algorithm that is based on a concept similar to that of marching cubes, but operates on voxel data at two different resolutions. To enable high performance for dynamically changing voxel data, our stitching algorithm requires access only to local data in the voxel map.
动态多分辨率移动立方体的过渡单元
摘要:本文提出了一种用行进立方体算法快速无缝拼接多分辨率体素数据生成的三角形网格的方法。在不同体素分辨率的体积之间插入一层过渡单元,并使用一种新的算法为这些单元生成三角形,该算法基于类似于行进立方体的概念,但在两种不同分辨率的体素数据上操作。为了实现动态变化体素数据的高性能,我们的拼接算法只需要访问体素地图中的本地数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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