The tetrahedron of sustainability design - a 3D framework for the integral and interdisciplinary development of circular economy oriented products

Sebastian Stegmüller, Franziska Braun
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The so-called circular economy, that describes the\n goal of a most efficient use of resources and products in closed loops,\n brings with it totally new requirements for products and their development.\n Already the traditional innovation design should have been understood as a\n joint task of market researchers, engineers, business planers and designers,\n but the arising challenge of the development objectively sustainable\n products needs that interdisciplinary thinking even more. New frameworks,\n tools and method that allow the interdisciplinary exchange in an effective\n way to enable the creation of joint visions and concepts are needed. While\n the traditional three fields of product design as described by Tim Brown can\n be showed in two-dimensional frameworks as three overlapping circles, the\n addition of sustainability as fourth design field needs more complex\n visualization that brings the different aspects in relation to each other.\n For solving that task and for creating a new tool as core for\n interdisciplinary, circular economy oriented design projects, we developed\n and evaluated a three-dimensional framework – the tetrahedron of\n sustainability design. The critical aspect of integrating the circular\n economy as a decision parameter into innovation processes arises through the\n facts that target conflicts will come up that can not be solved in an easy\n way as product individual lifetimes must be taken into consideration.\n Therefore, the main goal of the framework is to motivate discussions of\n different disciplines and their decisions regarding to the effecting\n influence on other design fields. It is created as tangible\n three-dimensional object as anchor point for workshops and individual\n considerations. The tetrahedron of sustainability designs shows the four\n fields of future product design as equilateral pyramid with triangular\n bases, with each design field representing one of the bases. The corners of\n the pyramid, each closed by three of the design fields, are defined as four\n main levers of sustainable product concepts. At the top of the pyramid, the\n central value proposition that can be described as a set of abstract value\n elements that should be fulfilled by the product, must be thought by\n reflecting the customers (desirability), the business model (viability) as\n well as the sustainability effects (integrity). While those first three\n design fields open up the space of conceptualization, the field at the\n basement of the pyramid represents the technological realization\n (feasibility) of the products. It is enclosed by the following corners: The\n R-Strategies define how circular economy effect should be created, e.g. by\n recycling, reusing of parts or rethinking of the product functions. Beneath\n the technical realization. This corner is additionally affected by the\n understanding of the customer and the sustainability effects. The next\n corner, the life cycle consideration, describes how a product is produced,\n used, maintained and how its end of life can be shaped. As well as the\n technical realization, the design fields of the business model and the\n sustainability effects are relevant to that corner. The last corner is\n defined as the degree of servitization what is based on the understanding of\n innovations as solution-oriented product-service-systems. While the physical\n parts are described by the technical realization, the business model and the\n customer wishes affect what product aspects can be realized as additional\n value-added service or by innovative ownership-models. As last part of the\n framework six edges have been defined, each located between two design\n fields and two corners. Those six edges are formulated as concrete decision\n points and hints for the design process. Starting from the value proposition\n corner, every three edges of the space of conceptualization lead to one of\n the tree corners that surround the basement of realization and are\n influencing the determination of the abstract product concept. Against that,\n the three edges of the base of realization are formulated as guiding\n principles for the physical product design. The whole framework, its\n elements and the way of usage will be explained an defined more in detail in\n the paper. Furthermore, the framework will be shown and evaluated on an\n exemplary design project. As example the concrete design project of an\n electric scooter for young urban generations will be introduced and\n reflected regarding of the aspects of the framework.","PeriodicalId":231376,"journal":{"name":"Human Systems Engineering and Design (IHSED 2023): Future Trends\n and Applications","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Systems Engineering and Design (IHSED 2023): Future Trends\n and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1004138","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Traditional product design follows three main directions that had to be thought and planned in an integrated way: Desirability, feasibility, and viability. Aspects from user research, technology development and business models must be weighed against each other and to be optimized as holistic concept. For future product design those three dimensions seems to be not sufficient any more as the sustainable impact from products regarding their production, usage and end of life, becomes an important factor in development processes. The so-called circular economy, that describes the goal of a most efficient use of resources and products in closed loops, brings with it totally new requirements for products and their development. Already the traditional innovation design should have been understood as a joint task of market researchers, engineers, business planers and designers, but the arising challenge of the development objectively sustainable products needs that interdisciplinary thinking even more. New frameworks, tools and method that allow the interdisciplinary exchange in an effective way to enable the creation of joint visions and concepts are needed. While the traditional three fields of product design as described by Tim Brown can be showed in two-dimensional frameworks as three overlapping circles, the addition of sustainability as fourth design field needs more complex visualization that brings the different aspects in relation to each other. For solving that task and for creating a new tool as core for interdisciplinary, circular economy oriented design projects, we developed and evaluated a three-dimensional framework – the tetrahedron of sustainability design. The critical aspect of integrating the circular economy as a decision parameter into innovation processes arises through the facts that target conflicts will come up that can not be solved in an easy way as product individual lifetimes must be taken into consideration. Therefore, the main goal of the framework is to motivate discussions of different disciplines and their decisions regarding to the effecting influence on other design fields. It is created as tangible three-dimensional object as anchor point for workshops and individual considerations. The tetrahedron of sustainability designs shows the four fields of future product design as equilateral pyramid with triangular bases, with each design field representing one of the bases. The corners of the pyramid, each closed by three of the design fields, are defined as four main levers of sustainable product concepts. At the top of the pyramid, the central value proposition that can be described as a set of abstract value elements that should be fulfilled by the product, must be thought by reflecting the customers (desirability), the business model (viability) as well as the sustainability effects (integrity). While those first three design fields open up the space of conceptualization, the field at the basement of the pyramid represents the technological realization (feasibility) of the products. It is enclosed by the following corners: The R-Strategies define how circular economy effect should be created, e.g. by recycling, reusing of parts or rethinking of the product functions. Beneath the technical realization. This corner is additionally affected by the understanding of the customer and the sustainability effects. The next corner, the life cycle consideration, describes how a product is produced, used, maintained and how its end of life can be shaped. As well as the technical realization, the design fields of the business model and the sustainability effects are relevant to that corner. The last corner is defined as the degree of servitization what is based on the understanding of innovations as solution-oriented product-service-systems. While the physical parts are described by the technical realization, the business model and the customer wishes affect what product aspects can be realized as additional value-added service or by innovative ownership-models. As last part of the framework six edges have been defined, each located between two design fields and two corners. Those six edges are formulated as concrete decision points and hints for the design process. Starting from the value proposition corner, every three edges of the space of conceptualization lead to one of the tree corners that surround the basement of realization and are influencing the determination of the abstract product concept. Against that, the three edges of the base of realization are formulated as guiding principles for the physical product design. The whole framework, its elements and the way of usage will be explained an defined more in detail in the paper. Furthermore, the framework will be shown and evaluated on an exemplary design project. As example the concrete design project of an electric scooter for young urban generations will be introduced and reflected regarding of the aspects of the framework.
可持续性设计的四面体——面向循环经济产品的整体和跨学科发展的三维框架
传统的产品设计遵循三个主要方向,必须以一种综合的方式进行思考和规划:可取性、可行性和生存能力。用户研究、技术开发和商业模式等方面必须相互权衡,并作为整体概念进行优化。对于未来的产品设计,这三个维度似乎不再足够,因为产品在生产,使用和寿命结束方面的可持续影响成为开发过程中的重要因素。所谓的循环经济,描述了在闭环中最有效地利用资源和产品的目标,给产品及其开发带来了全新的要求。传统的创新设计本应被理解为市场研究人员、工程师、商业策划者和设计师的共同任务,但客观上可持续产品开发所面临的挑战更需要跨学科的思考。需要新的框架、工具和方法,使跨学科的交流能够有效地创造共同的愿景和概念。正如Tim Brown所描述的,传统的产品设计的三个领域可以在二维框架中表现为三个重叠的圆圈,而可持续性作为第四个设计领域的增加需要更复杂的可视化,将不同的方面相互联系起来。为了解决这个问题,并为跨学科、以循环经济为导向的设计项目创造一个新的核心工具,我们开发并评估了一个三维框架——可持续设计的四面体。将循环经济作为一个决策参数整合到创新过程中的关键方面是,由于必须考虑到产品的个体寿命,目标冲突将会出现,无法以简单的方式解决。因此,该框架的主要目标是激发不同学科的讨论,以及他们对其他设计领域的影响的决定。它被创建为有形的三维物体,作为车间和个人考虑的锚点。可持续性设计的四面体将未来产品设计的四个领域表现为三角形基础的等边金字塔,每个设计领域代表一个基础。金字塔的每个角落由三个设计领域封闭,被定义为可持续产品概念的四个主要杠杆。在金字塔的顶端,核心价值主张可以被描述为一组抽象的价值要素,应该由产品来实现,必须通过反映客户(可取性),商业模式(可行性)以及可持续性效果(完整性)来考虑。前三个设计领域开辟了概念化的空间,金字塔底部的领域代表了产品的技术实现(可行性)。r策略定义了如何创造循环经济效应,例如,通过回收、再利用零件或重新思考产品功能。技术实现之下。这个角落还受到客户理解和可持续性影响的影响。下一个角,生命周期考虑,描述了产品如何生产,使用,维护以及如何塑造其生命周期结束。除了技术实现之外,商业模式的设计领域和可持续性效果都与该角落有关。最后一个角落被定义为服务化程度,这是基于对创新作为面向解决方案的产品-服务系统的理解。虽然物理部分是由技术实现来描述的,但业务模型和客户愿望会影响哪些产品方面可以作为附加增值服务或通过创新的所有权模型来实现。作为框架的最后一部分,已经定义了六个边缘,每个边缘位于两个设计场和两个角之间。这六条边是设计过程中的具体决策点和提示。从价值主张角开始,概念化空间的每三个边通向实现基础周围的三个角中的一个,这些角影响着抽象产品概念的确定。在此基础上,制定了实现基础的三个边缘,作为物理产品设计的指导原则。本文将对整个框架、其构成要素和使用方式进行详细的解释和定义。此外,该框架将在一个示范设计项目中进行展示和评估。以城市年轻一代电动滑板车的具体设计项目为例,从框架的各个方面进行介绍和反思。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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