Investigation of the Method of Interpolation of Movement to Video Frames

O. V. Panchenko, I. Ramazanov
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引用次数: 2

Abstract

The methods of processing images and frames are moving by leaps and bounds; the development of game projects is a very dynamically developing industry. Processing video frames requires serious processing power, which affects the provision of acceptable performance. This article is a study aimed at studying the impact of using the motion interpolation method concerning video frames. It is possible to increase performance with such an application, for example, the frame rate (fps) in computer games. In the study, the algorithms for calculating the optical flow are used to select objects, determine the pixel shifts: Farneback, Bros, and TVL 1; technologies for accelerating calculations: OpenCL and CUDA.
视频帧运动插值方法的研究
处理图像和帧的方法正在突飞猛进;游戏项目开发是一个动态发展的行业。处理视频帧需要大量的处理能力,这会影响提供可接受的性能。本文旨在研究运动插值方法对视频帧的影响。通过这样的应用程序可以提高性能,例如,计算机游戏中的帧率(fps)。在本研究中,使用计算光流的算法来选择对象,确定像素位移:Farneback、Bros和TVL 1;加速计算的技术:OpenCL和CUDA。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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