Efficacy of Learning Scaffolds and Learner-User Experience (UX) in the Zone of Proximal Development

Arlene Mae C. Valderama, Joel B. Mangaba, Roel C. Traballo, Paulino H. Gatpandan, Mary Ann B. Taduyo, D. Dasig, Mengvi P. Gatpandan, Rudolph Val F. Gua, A. Vinluan
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引用次数: 3

Abstract

This paper exhibits the learner sited in the zone of proximal development as it aimed to display the performance efficacy in the two levels of the zone of proximal development: the actual development level, where a learner performs independently, and the level of potential development, where a learner performs with the assistance of a more skilled individual. Execution viability in this study mounts learner experiences through the use of learning scaffolds and determine efficacy performance using a pretest and posttest scheme and the mean scores of a controlled and experimental course learning activities. The study employed descriptive-quantitative design to ascertain efficacy in learners’ feat. The experimental method of research was employed across researcher-identified tracking phases. It consisted of student participants taking Computer Programming course under the 1st year level of the Bachelor of Science in Information Technology program curriculum and were purposely selected based on qualifiers. Learning scaffold approaches included human computer interaction in reference to user experience and usability of a university acquired learning management system as it presents how learners employ the application and assessment prove its efficiency. The study revealed that the utilization of scaffolding strategies was operative amidst the tracking phases as the competency of a learner results reflect incremental percentage frequency distribution in the learner-user experiences and considerably significant differences in the mean scores of a pre-test and post-test, and in the mean scores of the controlled and experimental laboratory activities. Henceforth, the researcher recommended that learners in areas across and outside information technology courses and curriculum may protrude distinctive scaffolding strategies as they manifest.
最近发展区学习支架与学习者-用户体验(UX)的有效性
本文展示了位于最近发展区的学习者,因为它旨在展示最近发展区的两个水平的绩效效果:实际发展水平,学习者独立执行,以及潜在发展水平,学习者在更熟练的个体的帮助下执行。本研究的执行可行性通过使用学习支架来增加学习者的经验,并使用前测和后测方案以及控制和实验课程学习活动的平均分数来确定效能表现。本研究采用描述-定量设计来确定学习者的学习效果。研究的实验方法在研究人员确定的跟踪阶段被采用。它由参加计算机编程课程的学生组成,这些课程是在信息技术学士学位课程的一年级水平下进行的,并且是根据限定条件有意选择的。学习脚手架方法包括参考用户体验的人机交互和大学获得的学习管理系统的可用性,因为它展示了学习者如何使用应用程序和评估证明其效率。研究发现,在跟踪阶段,脚手架策略的使用是有效的,因为学习者的能力结果反映了学习者-用户体验的增量百分比频率分布,并且在测试前和测试后的平均分数以及控制和实验实验室活动的平均分数上存在显著差异。因此,研究人员建议,在信息技术课程和课程内外,学习者可以在表现时突出独特的脚手架策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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