A Method Used To Dynamic Scene Management Based On Octree

Huaiqing He, Yu Zhang, Haohan Liu
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引用次数: 4

Abstract

At present the most important things on scene rendering in computer graphics are fidelity and efficiency. In order to achieve these goals, a considerable number of applications require a data structure like a tree to manage the entire scene. Searching the scene means to traversal the tree and moving objects in the scene means to recreate the tree, which are very costly but unavoidable process. In this paper, we establish an octree for managing the whole scene and encode the nodes in the tree. Through a simple process of calculation from one node's code, we can get this node's adjacent nodes' code. With the orderly structure of the octree, we have obtained the target that is searching the nodes in the octree and recreating part of the octree efficiently.
基于八叉树的动态场景管理方法
目前在计算机图形学中,场景渲染最重要的是保真度和效率。为了实现这些目标,相当多的应用程序需要像树一样的数据结构来管理整个场景。搜索场景意味着遍历树,移动场景中的物体意味着重建树,这是一个非常昂贵但不可避免的过程。本文建立了一棵管理整个场景的八叉树,并对树中的节点进行编码。通过对一个节点的编码进行简单的计算,就可以得到该节点相邻节点的编码。利用八叉树的有序结构,我们得到了在八叉树中搜索节点并高效重建部分八叉树的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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