FPGA Implementation for Direct Kinematics of a Spherical Robot Manipulator

Diego F. Sánchez, Daniel M. Muñoz Arboleda, C. Llanos, J. M. Motta
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引用次数: 6

Abstract

The sequential behavior of general purpose processors presents limitations in applications that require high processing speeds. One of the advantages of FPGAs implementations is the parallel process capability, allowing acceleration of complex algorithms. Nowadays it is common to find FPGA implementations in applications requiring high speed processing. In this paper a hardware architecture for computing direct kinematics of robot manipulators using floating-point arithmetic is presented for 32, 43 and 64 bit-width representations. Otherwise, the processing time of the hardware architecture is compared with the same formulation implemented in software, using the PowerPC (FPGA embedded processor). The proposed architecture was validated using Matlab results as a statistical estimator in order to compute the Mean Square Error (MSE). Synthesis and simulation results demonstrate the accuracy and high performance of the implemented hardware architecture.
球形机器人机械手直接运动学的FPGA实现
通用处理器的顺序行为在需要高处理速度的应用程序中存在局限性。fpga实现的优点之一是并行处理能力,允许加速复杂算法。如今,在需要高速处理的应用中发现FPGA实现是很常见的。本文提出了一种基于32、43和64位宽度表示的浮点算法计算机器人机械臂直接运动学的硬件体系结构。另外,将硬件架构的处理时间与使用PowerPC (FPGA嵌入式处理器)在软件中实现的相同公式进行比较。利用Matlab结果作为统计估计器验证了所提出的体系结构,以计算均方误差(MSE)。综合和仿真结果验证了所实现硬件架构的准确性和高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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