Designer Modeling for Personalized Game Content Creation Tools

Antonios Liapis, Georgios N. Yannakakis, J. Togelius
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引用次数: 23

Abstract

With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer's preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer's particular wishes.
个性化游戏内容创建工具的设计师建模
随着游戏开发中越来越多地使用自动化内容创造和计算机辅助设计工具,通过软件和游戏开发者之间的个性化互动,有可能增强设计过程。本文建议设计师建模,通过与计算机辅助设计工具的互动来捕捉设计师的偏好、目标和过程,并建议在游戏开发中应用这种模型的方法和领域。我们描述了如何将设计师建模与当前的自动化和混合主动内容创建工作集成在一起,并设想了未来的方向,重点是将流程个性化,以满足设计师的特定愿望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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