Introduction to GPU Programming with GLSL

R. Marroquim, André Maximo
{"title":"Introduction to GPU Programming with GLSL","authors":"R. Marroquim, André Maximo","doi":"10.1109/SIBGRAPI-Tutorials.2009.9","DOIUrl":null,"url":null,"abstract":"One of the challenging advents in Computer Science in recent years was the fast evolution of parallel processors, specially the GPU – graphics processing unit. GPUs today play a major role in many computational environments, most notably those regarding real-time graphics applications, such as games. The digital game industry is one of the main driving forces behind GPUs, it persistently elevates the state-of-art in Computer Graphics, pushing outstanding realistic scenes to interactive levels. The evolution of photo realistic scenes consequently demands better graphics cards from the hardware industry. Over the last decade, the hardware has not only become a hundred times more powerful, but has also become increasingly customizable allowing programmers to alter some of previously fixed functionalities. This tutorial is an introduction to GPU programming using the OpenGL Shading Language – GLSL. It comprises an overview of graphics concepts and a walk-through the graphics card rendering pipeline. A thorough understanding of the graphics pipeline is extremely important when designing a program in GPU, known as a shader. Throughout this tutorial, the exposition of the GLSL language and GPU programming details are followed closely by examples ranging from very simple to more practical applications. It is aimed at an audience with no or little knowledge on the subject.","PeriodicalId":113732,"journal":{"name":"2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"37","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI-Tutorials.2009.9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 37

Abstract

One of the challenging advents in Computer Science in recent years was the fast evolution of parallel processors, specially the GPU – graphics processing unit. GPUs today play a major role in many computational environments, most notably those regarding real-time graphics applications, such as games. The digital game industry is one of the main driving forces behind GPUs, it persistently elevates the state-of-art in Computer Graphics, pushing outstanding realistic scenes to interactive levels. The evolution of photo realistic scenes consequently demands better graphics cards from the hardware industry. Over the last decade, the hardware has not only become a hundred times more powerful, but has also become increasingly customizable allowing programmers to alter some of previously fixed functionalities. This tutorial is an introduction to GPU programming using the OpenGL Shading Language – GLSL. It comprises an overview of graphics concepts and a walk-through the graphics card rendering pipeline. A thorough understanding of the graphics pipeline is extremely important when designing a program in GPU, known as a shader. Throughout this tutorial, the exposition of the GLSL language and GPU programming details are followed closely by examples ranging from very simple to more practical applications. It is aimed at an audience with no or little knowledge on the subject.
使用GLSL进行GPU编程简介
近年来计算机科学的一个挑战是并行处理器的快速发展,特别是GPU -图形处理单元。如今,gpu在许多计算环境中扮演着重要的角色,尤其是那些涉及实时图形应用程序(如游戏)的环境。数字游戏产业是gpu背后的主要推动力之一,它不断提升计算机图形学的艺术水平,将出色的逼真场景推向交互式水平。因此,照片逼真场景的演变要求硬件行业提供更好的显卡。在过去的十年中,硬件不仅变得强大了100倍,而且也变得越来越可定制,允许程序员改变一些以前固定的功能。本教程介绍了使用OpenGL着色语言- GLSL进行GPU编程。它包括图形概念的概述和图形卡呈现管道的演练。当在GPU中设计程序时,对图形管道的透彻理解是极其重要的,称为着色器。在本教程中,在介绍GLSL语言和GPU编程细节之后,将紧跟着从非常简单到更实际的应用程序的示例。它的目标受众是对这一主题一无所知或知之甚少的人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信