Gesture modeling and recognition using finite state machines

P. Hong, Thomas S. Huang, M. Turk
{"title":"Gesture modeling and recognition using finite state machines","authors":"P. Hong, Thomas S. Huang, M. Turk","doi":"10.1109/AFGR.2000.840667","DOIUrl":null,"url":null,"abstract":"We propose a state-based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence of states in spatial-temporal space. The 2D image positions of the centers of the head and both hands of the user are used as features; these are located by a color-based tracking method. From training data of a given gesture, we first learn the spatial information and then group the data into segments that are automatically aligned temporally. The temporal information is further integrated to build a finite state machine (FSM) recognizer. Each gesture has a FSM corresponding to it. The computational efficiency of the FSM recognizers allows us to achieve real-time on-line performance. We apply this technique to build an experimental system that plays a game of \"Simon Says\" with the user.","PeriodicalId":360065,"journal":{"name":"Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580)","volume":"86 5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"274","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AFGR.2000.840667","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 274

Abstract

We propose a state-based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence of states in spatial-temporal space. The 2D image positions of the centers of the head and both hands of the user are used as features; these are located by a color-based tracking method. From training data of a given gesture, we first learn the spatial information and then group the data into segments that are automatically aligned temporally. The temporal information is further integrated to build a finite state machine (FSM) recognizer. Each gesture has a FSM corresponding to it. The computational efficiency of the FSM recognizers allows us to achieve real-time on-line performance. We apply this technique to build an experimental system that plays a game of "Simon Says" with the user.
基于有限状态机的手势建模与识别
我们提出了一种基于状态的手势学习和识别方法。使用空间聚类和时间对齐,每个手势被定义为时空空间中的有序状态序列。将用户头部中心和双手中心的二维图像位置作为特征;这些是通过基于颜色的跟踪方法定位的。从给定手势的训练数据中,我们首先学习空间信息,然后将数据分组成自动时间对齐的片段。将时间信息进一步集成,构建有限状态机(FSM)识别器。每个手势都有一个对应的FSM。FSM识别器的计算效率使我们能够实现实时在线性能。我们应用这种技术来建立一个实验系统,与用户玩“Simon说”的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信