A measurement study of resource utilization in internet mobile streaming

Yao Liu, Fei Li, Lei Guo, Songqing Chen
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引用次数: 12

Abstract

The pervasive usage of mobile devices and wireless networking support have enabled more and more Internet stream- ing services to all kinds of heterogeneous mobile devices. However, Internet mobile streaming services are challenged by the inherently limited on-device resources, device heterogeneity, and the bulk amount of streaming data. In this paper, focusing on resource utilization and streaming quality on mobile devices, we investigate 10 deployed Internet mobile streaming services that employ client-server, client-proxy-server, and P2P architectures from a client's perspective. We find that (1) existing Internet mobile streaming services mainly use the client-server architecture and commonly adopt burst traffic delivery that can save battery power consumption on mobile devices; (2) to deal with device heterogeneity, some streaming services have already utilized intermediate nodes (often the user's home computer) for online transcoding with a client-proxy-server architecture, but currently they lack power-friendly design for mobile devices; (3) a mobile device in P2P streaming consumes significantly more battery power mainly due to the inevitable P2P control traffic and uploading traffic to other peers. These findings provide us new insights to further optimize Internet mobile streaming in the future.
互联网移动流媒体资源利用的测量研究
随着移动设备的普及和无线网络的支持,越来越多的互联网流媒体服务可以应用到各种异构的移动设备上。然而,互联网移动流媒体服务面临着设备上资源有限、设备异构和流数据量大的挑战。本文着眼于移动设备上的资源利用率和流媒体质量,我们从客户端的角度研究了采用客户端-服务器、客户端-代理-服务器和P2P架构的10种已部署的互联网移动流媒体服务。研究发现:(1)现有互联网移动流媒体服务主要采用客户端-服务器架构,通常采用突发流量交付,可以节省移动设备的电池功耗;(2)为了处理设备的异构性,一些流媒体服务已经利用客户端-代理-服务器架构的中间节点(通常是用户的家庭计算机)进行在线转码,但目前它们缺乏适合移动设备的节能设计;(3) P2P流媒体中移动设备的电池电量消耗明显增加,主要是由于不可避免的P2P控制流量和向其他对等体上传流量。这些发现为我们未来进一步优化互联网移动流媒体提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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