A Cognitive Agent-based Approach to Varying Behaviours in Computer Generated Forces Systems to Model Scenarios like Coalitions

M. Fletcher
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引用次数: 17

Abstract

In this paper we describe a general approach for dynamic variation in behaviour of entities in military-based computer generated forces (CGF) system scenarios. A typical scenario might represent the coalition of military forces from two countries to provide suppression of an enemy's air defence capability. The entities in the scenario are cognitively-plausible models of individual people and hierarchical groups of people, and are modelled using intelligent software agents. The cognitive agents' situational awareness (SA) of the ongoing battle is affected due to the imposition of various moderating factors such as fatigue, fear and stress. This variation of SA impinges on the agents' selection and execution of tactics in response to the observation of threats and so provides the CGF system with a higher degree of realism. This work is central to the development of the next generation of computer generated forces systems that are to be inherently adaptable, `intelligent' and dynamically re-configurable in order to cope with the fast changing demands of military operational analysis, procurement and training environments. The paper discusses the key features of these cognitive agents' variability through a military demonstration
基于认知主体的方法在计算机生成的力量系统中改变行为来模拟像联盟这样的场景
在本文中,我们描述了基于军事的计算机生成部队(CGF)系统场景中实体行为动态变化的一般方法。一个典型的场景可能是来自两个国家的军事力量联合起来压制敌人的防空能力。场景中的实体是个体和分层人群的认知可信模型,并使用智能软件代理进行建模。由于疲劳、恐惧和压力等多种调节因素的施加,认知主体对持续战斗的态势感知(SA)受到影响。这种SA的变化影响了agent在观察到威胁时对战术的选择和执行,从而为CGF系统提供了更高程度的现实性。这项工作是开发下一代计算机生成部队系统的核心,该系统具有内在适应性、“智能”和动态可重构性,以应对军事作战分析、采购和训练环境的快速变化需求。本文通过军事演示讨论了这些认知主体变异性的主要特征
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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