Effect of Weight Adjustment in Virtual Co-embodiment During Collaborative Training

Daiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi, M. Hirose
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引用次数: 2

Abstract

Acquisition of motor skills plays an essential role in various contexts, such as sports, factory jobs, and nursing. For effective motor skill learning, “virtual co-embodiment” has been proposed as a novel virtual reality (VR) based method in which a virtual avatar is controlled based on the weighted average of the learner’s and teacher’s movements. Using virtual co-embodiment, a learner can learn the motor intention because they can feel a strong sense of agency in the avatar’s movements modified by the teacher. However, after the assistance of the virtual co-embodiment vanishes, there is a performance drop problem; the learner cannot move as they learned, even if they understand the correct movement or motor intention, because the difference in body positions between the co-embodied avatar and the learner requires the latter to move differently after termination of the assistance. One way to match their positions is to increase the weight assigned to the learner’s weight. However, simply assigning the learner a high weight does not allow the teacher to correct the avatar’s movements and convey the correct movement and motor intention. By allowing the teacher a greater influence in the early stages of learning, and decreasing the influence as the learning progresses, it is expected to gradually allow the student to learn to operate independently. Therefore, we propose a method to prevent performance drop by adjusting weights according to the learning performance, thereby maintaining a high learning efficiency and helping advanced learners learn to independently demonstrate their abilities. In this study, we experimented with dual task learning to evaluate the automation of movement, which is considered an essential element of motor skills. We compared the performance drop when the virtual co-embodiment assist was terminated with static or adjusted weights based on the performance. Consequently, although the learning efficiency was slightly lower, the use of adjusted weights resulted in a significantly smaller performance drop after the termination of virtual co-embodiment assistance than that after the use of static weight.
协同训练中虚拟协同体现中权重调整的影响
运动技能的习得在运动、工厂工作和护理等各种环境中起着至关重要的作用。为了有效的运动技能学习,“虚拟共身”作为一种基于虚拟现实(VR)的新方法被提出,该方法基于学习者和教师动作的加权平均值来控制虚拟化身。使用虚拟共身,学习者可以学习动作意图,因为他们可以在老师修改的化身动作中感受到强烈的代理感。然而,在虚拟共体现的辅助消失后,存在性能下降问题;即使学习者理解了正确的动作或运动意图,他们也不能像他们所学的那样移动,因为共身化身和学习者之间的身体位置差异要求学习者在帮助终止后以不同的方式移动。匹配它们位置的一种方法是增加分配给学习者权重的权重。然而,简单地给学习者分配高权重并不能让老师纠正化身的动作,传达正确的动作和动作意图。通过允许教师在学习的早期阶段施加更大的影响,随着学习的进展而减少影响,期望逐渐让学生学会独立操作。因此,我们提出了一种通过根据学习表现调整权重来防止性能下降的方法,从而保持较高的学习效率,帮助高级学习者学会独立展示自己的能力。在这项研究中,我们实验了双任务学习来评估运动的自动化,这被认为是运动技能的基本要素。我们比较了虚拟共身辅助与静态或基于性能调整的权重终止时的性能下降。因此,虽然学习效率略低,但使用调整后的权重导致虚拟共身辅助结束后的性能下降明显小于使用静态权重后的性能下降。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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