Automatic Generation of the Behavior of a User Interface from a High-Level Discourse Model

R. Popp, Jürgen Falb, Edin Arnautovic, H. Kaindl, Sevan Kavaldjian, Dominik Ertl, H. Horacek, Cristian Bogdan
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引用次数: 38

Abstract

In addition to the structure and "look" of a user interface (UI), its behavior needs to be defined. For a fully automated UI generation, of course, it will have to be generated fully automatically as well. We avoid that finite-state machines or similar would have to be created manually by a UI designer. Instead, we start from a largely declarative high-level discourse model including a few procedural constructs. Based on our definitions of the procedural semantics of all parts of such a discourse model, we are able to automatically generate a finite-state machine that fully defines the behavior of the generated UI. In this way, we show how automatic generation of the behavior of a user interface is possible from a high-level discourse model.
从高级话语模型自动生成用户界面行为
除了用户界面(UI)的结构和“外观”之外,还需要定义其行为。当然,对于完全自动化的UI生成,它也必须完全自动生成。我们避免了必须由UI设计人员手动创建有限状态机或类似的东西。相反,我们从一个很大程度上声明的高级话语模型开始,包括一些程序结构。基于我们对这种话语模型的所有部分的过程语义的定义,我们能够自动生成一个有限状态机,它完全定义了生成的UI的行为。通过这种方式,我们展示了如何从高级话语模型自动生成用户界面的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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