Attention-based Adaptation in Gamified MOOCs

Nadia Hocine
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引用次数: 1

Abstract

This Massive Open Online Courses becomes a successful way to seek useful information and to develop knowledge. However, MOOCs may suffer from high dropout rates due to the loss of students’ interest and engagement. Different studies analyzed students’ behavior and attention in online courses to determine what can increase their engagement. They often defined some stereotypical patterns that characterize the students’ engagement and that can be used to enhance the design of MOOCs content. However, students may have different behaviors over time and their attention may depend on various conditions. We believe that the students are not belonging to an exclusive user type and the consideration of the variability of their behavior and attention over time can improve their engagement. In this paper, we suggest a dynamic adaptation strategy of MOOC gamification elements, such as trophies, progression bar and avatar, on the basis of students’ temporal attention. The strategy uses eye tracking and students’ real-time interaction with online learning resources to adapt gamification elements. The objective is to enhance students’ behavioral engagement, especially their participation in discussion forum. We conducted an experiment to examine the acceptability of the proposed gamified learning tool and the proposed adaptation strategy. The results of the experiment show that the students were satisfied about the gamified learning tool and that proposed adaptation strategy increased their participation in forums.
游戏化mooc中基于注意力的适应
这种大规模在线开放课程成为寻求有用信息和发展知识的成功途径。然而,由于学生失去兴趣和参与度,mooc可能会出现高辍学率。不同的研究分析了学生在在线课程中的行为和注意力,以确定什么可以提高他们的参与度。他们经常定义一些典型的模式来描述学生的参与度,这些模式可以用来加强mooc内容的设计。然而,随着时间的推移,学生可能会有不同的行为,他们的注意力可能取决于不同的条件。我们认为,学生并不属于一种专属的用户类型,考虑到他们的行为和注意力随时间的变化可以提高他们的参与度。本文提出了基于学生时间注意力的MOOC游戏化元素(奖杯、进度条和虚拟形象)的动态适应策略。该策略使用眼动追踪和学生与在线学习资源的实时互动来适应游戏化元素。目的是提高学生的行为参与度,特别是对论坛的参与。我们进行了一项实验来检验提议的游戏化学习工具和提议的适应策略的可接受性。实验结果表明,学生对游戏化学习工具感到满意,提出的适应策略增加了他们对论坛的参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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