Minimum variance estimation of 3D face shape from multi-view

ZhenQiu Zhang, Yuxiao Hu, Tianli Yu, Thomas S. Huang
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引用次数: 7

Abstract

A minimum variance estimation framework for 3D face reconstruction from multiple views and a new 3D surface reconstruction algorithm based on deformable subdivision mesh is proposed in this paper. First, an efficient 2D-to-3D integrated face reconstruction approach is introduced to reconstruct a personalized 3D face model from a single frontal face image with minimum variance estimation. Then, a new deformable mesh based surface reconstruction algorithm is applied to the images from different views to get more observation of the 3D face, especially the depth information, which could not be obtained from a single image directly. Based on the result of the 3D surface reconstruction, we use the minimum variance estimation again to refine the estimation of the 3D face. We combine the texture from different views, and the result looks photorealistic
基于多视角的三维脸型最小方差估计
提出了一种多视角三维人脸重建的最小方差估计框架和一种基于可变形细分网格的三维人脸重建算法。首先,引入了一种高效的二维到三维集成人脸重建方法,利用最小方差估计从单幅正面人脸图像重构出个性化的三维人脸模型;然后,将一种新的基于可变形网格的曲面重建算法应用于不同视角的图像,以获得更多的三维人脸观测信息,特别是深度信息,这些信息是单幅图像无法直接获得的。在三维曲面重建结果的基础上,再次使用最小方差估计方法对三维人脸的估计进行细化。我们从不同的角度组合纹理,结果看起来很逼真
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