A Novel Recommendation Model Based on Interactive Nearest Neighbor Sessions

Xueli Shen, Yijun Liu, Xiangfu Meng
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Abstract

For some session recommendation algorithms, only the information in the target session is modeled, ignoring the auxiliary role of the interactive nearest neighbor sessions to the target session, resulting in the potential collaborative information is not fully utilized. Therefore,we propose a novel recommendation model based on interactive nearest neighbor sessions(ARMBINNS). Firstly,a directed current session graph (DCSG) is constructed, which focuses on the conversion transitions between frequent items in the target session. The directed current session graph is modeled by graph neural network and soft attention mechanism to generate the session representation of user preference items. Then we search the interactive nearest neighbor sessions of the target session, select items from interactive nearest neighbor sessions and construct undirected interactive nearest neighbor graph (UING) with the target session. Similarly, the undirected interactive nearest neighbor graph is modeled by graph neural network and soft attention mechanism to generate a session representation with nearest neighbor information. Finally, rich session embedding is generated by combining the two types of session representation information through the fusion gating mechanism. Through experiments, it is verified that the proposed model has better recommendation performance compared with 9 advanced recommendation methods.
一种基于交互式最近邻会话的推荐模型
一些会话推荐算法只对目标会话中的信息进行建模,忽略了交互最近邻会话对目标会话的辅助作用,导致潜在的协同信息没有得到充分利用。因此,我们提出了一种基于交互式最近邻会话(ARMBINNS)的推荐模型。首先,构建有向电流会话图(DCSG),关注目标会话中频繁项之间的转换转换;利用图神经网络和软注意机制对有向电流会话图进行建模,生成用户偏好项的会话表示。然后搜索目标会话的交互近邻会话,从交互近邻会话中选择项目,并与目标会话构建无向交互近邻图(UING)。同样,通过图神经网络和软注意机制对无向交互最近邻图进行建模,生成具有最近邻信息的会话表示。最后,通过融合门控机制,将两种会话表示信息组合在一起,生成丰富的会话嵌入。通过实验,验证了该模型与9种高级推荐方法相比具有更好的推荐性能。
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