{"title":"Development of EduGame based Facebook application","authors":"Wawan Setiawan, M. F. Kuntoro, Sarah Hafitrian","doi":"10.1109/ICSITECH.2017.8257137","DOIUrl":null,"url":null,"abstract":"This research aims to develop educational games that are integrated in a Facebook application as a learning medium. The resulting media support personalized learning. Media evaluated from the aspect of media, materials, and operations. This study uses research and development (R & D) includes five stages of the analysis, design, development, testing, and implementation. The impact of media in learning is based on improving learning achievement in the subject matter the number system in one of the high school. Educational learning success with this game is also based on students' responses in the form of testimony. The research result is a media that meet the application eligibility media aspect average of 87.61%, material aspects of 87.22%, and operational aspects of 81.67% with excellent qualifications. Learning outcomes are a significant improvement in student achievement showed with a gain of 0.61. Learning students' response to positive states with testimonasi 23% stated very agree, 72% agree, and a small portion of 5% disagree. Generally eduacational game developed using a personal approach through a Facebook Apps can be exhibited significantly improve learning outcomes with learning fun.","PeriodicalId":165045,"journal":{"name":"2017 3rd International Conference on Science in Information Technology (ICSITech)","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 3rd International Conference on Science in Information Technology (ICSITech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSITECH.2017.8257137","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research aims to develop educational games that are integrated in a Facebook application as a learning medium. The resulting media support personalized learning. Media evaluated from the aspect of media, materials, and operations. This study uses research and development (R & D) includes five stages of the analysis, design, development, testing, and implementation. The impact of media in learning is based on improving learning achievement in the subject matter the number system in one of the high school. Educational learning success with this game is also based on students' responses in the form of testimony. The research result is a media that meet the application eligibility media aspect average of 87.61%, material aspects of 87.22%, and operational aspects of 81.67% with excellent qualifications. Learning outcomes are a significant improvement in student achievement showed with a gain of 0.61. Learning students' response to positive states with testimonasi 23% stated very agree, 72% agree, and a small portion of 5% disagree. Generally eduacational game developed using a personal approach through a Facebook Apps can be exhibited significantly improve learning outcomes with learning fun.