{"title":"Instrument Validation for Evaluating Serious Game Engagement Model","authors":"Shahryan Abdulrahman Alserri, N. Zin, Tengku Wook","doi":"10.1109/ICEEI47359.2019.8988873","DOIUrl":null,"url":null,"abstract":"The Computer Science major is one of the most rapidly growing fields and offers some of the highest-paying jobs in the world. In the last decade, Computer Science studies have shown a general lack of female enrolments. Serious game can be employed to motivate and educate female players. However, although females have certain preference elements for digital games and game types, only a few studies have attempted to design games for females. Therefore, a gender-based serious game engagement model for learning Computer Science was developed. This study aims to verify the validity and reliability of a questionnaire designed to evaluate a gender-based serious game engagement model. Content validity involving three experts was conducted. Then, a pilot study with 31 students was implemented to test the reliability of the instrument. Data collected was analysed using SPSS version 21. Results show that all questionnaire constructs are reliable and consistent, with Cronbach's alpha values of 0.7 and above. This confirms that the instrument designed is valid, reliable, and without errors.","PeriodicalId":236517,"journal":{"name":"2019 International Conference on Electrical Engineering and Informatics (ICEEI)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Electrical Engineering and Informatics (ICEEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEEI47359.2019.8988873","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The Computer Science major is one of the most rapidly growing fields and offers some of the highest-paying jobs in the world. In the last decade, Computer Science studies have shown a general lack of female enrolments. Serious game can be employed to motivate and educate female players. However, although females have certain preference elements for digital games and game types, only a few studies have attempted to design games for females. Therefore, a gender-based serious game engagement model for learning Computer Science was developed. This study aims to verify the validity and reliability of a questionnaire designed to evaluate a gender-based serious game engagement model. Content validity involving three experts was conducted. Then, a pilot study with 31 students was implemented to test the reliability of the instrument. Data collected was analysed using SPSS version 21. Results show that all questionnaire constructs are reliable and consistent, with Cronbach's alpha values of 0.7 and above. This confirms that the instrument designed is valid, reliable, and without errors.
计算机科学专业是发展最快的领域之一,提供了一些世界上收入最高的工作。在过去的十年里,计算机科学研究表明,女性注册人数普遍不足。严肃游戏可以用来激励和教育女性玩家。然而,尽管女性对数字游戏和游戏类型有一定的偏好,但只有少数研究尝试为女性设计游戏。因此,我们开发了一种基于性别的计算机科学学习严肃游戏参与模式。本研究旨在验证一份旨在评估基于性别的严肃游戏用户粘性模型的问卷的有效性和可靠性。进行三名专家参与的内容效度。然后,对31名学生进行了初步研究,以检验仪器的可靠性。收集的数据使用SPSS version 21进行分析。结果显示,所有问卷结构均可靠且一致,Cronbach's alpha值均在0.7及以上。这证实了所设计的仪器有效、可靠、无误差。