The case for conversation: a design research framework for participatory feedback from autistic children

S. Brown, David Silvera-Tawil, Petra Gemeinboeck, J. McGhee
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引用次数: 7

Abstract

This paper presents the human-centred design approach followed throughout the development of the Responsive Dome Environment, an interactive multi-sensory space designed to elicit social communication between children and their parent or carer. The study aims to recognise the value of participant voice, using an action research approach which is framed as "not research on people or about people, but research with people" (Heron, 2007, p. 366). But what are the participatory design challenges for working with people that are non-verbal or have difficulty communicating their feedback? Throughout the case study described here, it is argued that employing inter-disciplinary methods for opening multiple channels of communication leads to a richer picture of participatory experience. This paper also introduces 'conversational probes', a design framework used to elicit and record feedback in experimental studies with autistic children. We describe how methods used in support of this framework can encourage participants to refocus their expression; in particular, the use of 'sabotage' as a disruptive device. This new approach would benefit the developmental stages of interaction design and HCI projects, particularly those working with a population that has difficulty in communicating participatory feedback.
对话案例:自闭症儿童参与性反馈的设计研究框架
本文介绍了以人为本的设计方法在整个响应式穹顶环境的开发过程中所遵循的,这是一个互动的多感官空间,旨在引发儿童与父母或照顾者之间的社会交流。该研究旨在认识参与者声音的价值,使用行动研究方法,其框架为“不是对人或关于人的研究,而是与人一起研究”(Heron, 2007, p. 366)。但是,对于那些不能用语言交流或难以沟通反馈的人来说,参与设计的挑战是什么?在本文所描述的整个案例研究中,作者认为,采用跨学科的方法来打开多种沟通渠道,可以获得更丰富的参与性体验。本文还介绍了“会话探针”,这是一种设计框架,用于在自闭症儿童的实验研究中引出和记录反馈。我们描述了用于支持这一框架的方法如何鼓励参与者重新关注他们的表达;特别是,使用“破坏”作为一种破坏性手段。这种新方法将有利于交互设计和HCI项目的发展阶段,特别是那些在沟通参与性反馈方面有困难的人群中工作的项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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