Unified treatment of contact, friction and shock-propagation in rigid body animation

Yi-Lu Chen, Mickaël Ly, C. Wojtan
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Abstract

We present a rigid body animation technique which prevents solids from interpenetrating, dissipates energy through friction, and propagates shocks through contacts. We employ the Alternating Direction Method of Multipliers (ADMM) to couple non-smooth Coulomb friction with impact propagation, allowing efficient and accurate non-smooth dynamics along with a correct transmission of impacts through assemblies of rigid bodies. We further extend our method to model adhesion, dynamic friction and lubricated contact.
刚体动画中接触、摩擦和冲击传播的统一处理
我们提出了一种刚体动画技术,它可以防止固体相互穿透,通过摩擦耗散能量,并通过接触传播冲击。我们采用乘数交替方向法(ADMM)将非光滑库仑摩擦与冲击传播耦合起来,从而实现高效准确的非光滑动力学以及通过刚体组件的正确传递冲击。我们进一步扩展了我们的方法来模拟粘附,动态摩擦和润滑接触。
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