A Web-based Framework for Compressed 3D Objects: Downloading and Rendering

U. Ijaz, E. Quacchio, D. Alfonso
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引用次数: 2

Abstract

This paper is focused on proofing the concept of a web based receiver to download, decode and render 3D objects. It demonstrates the effectiveness in performances when compressed 3D objects are used. It also enlightens the advantages for downloading and rendering in web browsers at different compression environments. It revealed that web-based receiver was useful for downloading, decoding and rendering 3D objects. Downloading time of compressed and uncompressed files was dependent on internet speed while decoding time upon client processing power. The 3D compressed objects took less download/decoding time as compared to 3D uncompressed download time at low (512 Kbps) internet speed. At 2 Mbps, time was not dependent to file sizes. At 10 Mbps, the process was amazingly inversed as times taken by compressed files were more than uncompressed files. This performance evaluation confirmed effectiveness of using compressed 3D objects over uncompressed ones at low speed. The work can also be extended for dynamic 3D objects and animations in future.
基于web的压缩3D对象框架:下载和渲染
本文的重点是验证基于web的接收器的概念,以下载,解码和渲染3D对象。它证明了使用压缩3D对象时在性能上的有效性。它还揭示了在不同压缩环境下的web浏览器中下载和呈现的优势。它揭示了基于网络的接收器对于下载、解码和渲染3D物体很有用。压缩和未压缩文件的下载时间取决于网速,而解码时间取决于客户端处理能力。在低网速(512 Kbps)下,与未压缩的3D下载时间相比,3D压缩对象的下载/解码时间更短。在2mbps时,时间与文件大小无关。在10 Mbps时,这个过程惊人地相反,压缩文件比未压缩文件花费的时间要多。这个性能评估证实了在低速下使用压缩3D对象比未压缩对象更有效。这项工作还可以在未来扩展到动态3D对象和动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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