From high-level component-based models to distributed implementations

Borzoo Bonakdarpour, M. Bozga, Mohamad Jaber, J. Quilbeuf, J. Sifakis
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引用次数: 60

Abstract

Although distributed systems are widely used nowadays, their implementation and deployment is still a time-consuming, error-prone, and hardly predictive task. In this paper, we propose a methodology for producing automatically efficient and correct-by-construction distributed implementations by starting from a high-level model of the application software in BIP. BIP (Behavior, Interaction, Priority) is a component-based framework with formal semantics that rely on multi-party interactions for synchronizing components. Our methodology transforms arbitrary BIP models into Send/Receive BIP models, directly implementable on distributed execution platforms. The transformation consists of (1) breaking atomicity of actions in atomic components by replacing strong synchronizations with asynchronous Send/Receive interactions; (2) inserting several distributed controllers that coordinate execution of interactions according to a user-defined partition, and (3) augmenting the model with a distributed algorithm for handling conflicts between controllers preserving observational equivalence to the initial models. Currently, it is possible to generate from Send/Receive models stand-alone C++ implementations using either TCP sockets for conventional communication, or MPI implementation, for deployment on multi-core platforms. This method is fully implemented. We report concrete results obtained under different scenarios.
从基于组件的高级模型到分布式实现
尽管分布式系统现在被广泛使用,但它们的实现和部署仍然是一项耗时、容易出错且难以预测的任务。在本文中,我们提出了一种从BIP中应用软件的高级模型开始自动生成高效和按结构正确的分布式实现的方法。BIP(行为、交互、优先级)是一个基于组件的框架,具有形式化语义,依赖于多方交互来同步组件。我们的方法将任意BIP模型转换为发送/接收BIP模型,直接在分布式执行平台上实现。转换包括(1)通过用异步发送/接收交互取代强同步来打破原子组件中操作的原子性;(2)插入几个分布式控制器,根据用户定义的分区协调交互的执行;(3)用分布式算法增强模型,以处理控制器之间的冲突,保持与初始模型的观测等价。目前,可以从发送/接收模型生成独立的c++实现,使用TCP套接字进行常规通信,或者使用MPI实现在多核平台上部署。这个方法是完全实现的。我们报告在不同情况下获得的具体结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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