Towards a pattern language for interactive coding tutorials

Tao Dong, Gale Yang
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Abstract

Online, text-based coding tutorials are popular among programming learners. Though they are relatively easy to create, it's challenging to ensure their pedagogical effectiveness. Computer Science Education researchers have advocated for interactive tutorials, because they provide learners with opportunities to practice and receive feedback while completing a tutorial. Nonetheless, little guidance exists on how to best leverage interactivity in tutorials. We set out to develop a pattern language for interactive tutorials to fill this gap. Through a human-centered design process, we created and evolved three instructional patterns and their supporting interaction components in a tutorial on asynchronous programming. We describe the preliminary results of our work towards this pattern language in this paper.
面向交互式编码教程的模式语言
在线的、基于文本的编码教程在编程学习者中很受欢迎。虽然它们相对容易创建,但要确保它们的教学效果是具有挑战性的。计算机科学教育研究人员提倡互动式教程,因为它们为学习者提供了练习的机会,并在完成教程的同时获得反馈。然而,关于如何在教程中最好地利用交互性的指导很少。我们开始为交互式教程开发一种模式语言来填补这一空白。通过以人为中心的设计过程,我们在异步编程教程中创建并发展了三种教学模式及其支持的交互组件。在本文中,我们描述了开发这种模式语言的初步成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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