Credibility of Digital Comic Media in Audio Visual Form on Style Topic for Elementary School Students

I. P. O. Sastrawan, I. G. Margunayasa, G. W. Bayu
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Abstract

Lack of teacher creativity in learning to develop instructional media makes learning less effective. Therefore, it is necessary to develop media that can make students enthusiastic about learning, such as digital comics. This research produces a product in the form of Digital Comic media on elementary school student style whose validity has been tested. The model used is the ADDIE model with the stages of Analyze, Design, Development, Implementation, Evaluation. In this study, digital comic media used as research subjects were 2 media expert lecturers, 2 material experts, 2 teachers. The method and instrument of data collection in this study is to use the rating scale method. To measure the validity of digital comic media using an instrument to assess the validity of digital comic media. The results of the data that have been obtained will be analyzed using the Aiken validity index formula for expert data and the mean formula for respondents' data in order to determine the validity of digital comic media. The results of the media validity on the Aiken validity index analysis, the assessment of the experts, got a score of 0.95 from the material experts with the criteria of "high validity", 0.95 from the media experts with the criteria of "high validity", while the analysis of the assessment scores of the respondents used the formula. The mean obtained an average of 4.57 from the practical response with the predicate "very good" and 4.50 from the student response with "very good". So, digital comic media is very suitable for use during the learning process, especially science learning.
视听形式的数字漫画媒体可信度对小学生风格话题的影响
教师在学习中缺乏创造性,开发教学媒体,使学习效果降低。因此,有必要开发能够让学生对学习充满热情的媒体,比如数字漫画。本研究以数字漫画媒体的形式制作了一个关于小学生风格的产品,并对其效度进行了检验。使用的模型是ADDIE模型,分为分析、设计、开发、实施、评估四个阶段。本研究以数字漫画媒体为研究对象,分别为2名媒体专家讲师、2名材料专家、2名教师。本研究数据收集的方法和工具是采用评定量表法。使用数字漫画媒体效度评估工具来衡量数字漫画媒体的效度。对于已经获得的数据结果,将使用专家数据的Aiken效度指数公式和受访者数据的均值公式进行分析,以确定数字漫画媒体的效度。媒体效度在专家评价艾肯效度指标分析的结果中,材料专家以“高效度”为标准给出了0.95分,媒体专家以“高效度”为标准给出了0.95分,而对被调查者的评价分数的分析则采用了公式。以“非常好”为谓语的实际回答的平均值为4.57分,以“非常好”为谓语的学生回答的平均值为4.50分。因此,数字漫画媒体非常适合在学习过程中使用,特别是科学学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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