Visualization and sonification of methods

N. Mirenkov
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引用次数: 9

Abstract

An approach supporting a new programming philosophy and a way of developing the corresponding technology are presented. The idea behind the approach is making use of animation films as communication units for computer-human dialog. These films have their own sets of figures, sounds, colors and their own "shape" of the movement. Users recognize the units due to a combination of all these features. Each film is related to series of frames (computational steps) and reflects some knowledge about data processing. Each frame highlights a substructure of data for which operations should be specified. As a rule, this substructure is a set of points and/or moving objects in a multidimensional space-time. To specify a problem a user employs: modification of the system films, composition of these films, seeing a film being created, etc. The corresponding program (sequential or parallel) is generated automatically.<>
可视化和超声方法
提出了一种支持新的编程理念的方法和开发相应技术的方法。这种方法背后的想法是利用动画电影作为人机对话的交流单元。这些电影都有自己的一套人物、声音、色彩和自己的运动“形状”。由于所有这些特征的组合,用户可以识别出这些单位。每个影片都与一系列的帧(计算步骤)有关,反映了一些关于数据处理的知识。每一帧都突出显示了应该为其指定操作的数据子结构。通常,这个子结构是多维时空中的一组点和/或移动物体。为了说明用户使用的问题:修改系统薄膜,这些薄膜的组成,看到正在制作的薄膜等。相应的程序(顺序或并行)将自动生成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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