Self-Imitation Learning of Locomotion Movements through Termination Curriculum

Amin Babadi, Kourosh Naderi, Perttu Hämäläinen
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引用次数: 7

Abstract

Animation and machine learning research have shown great advancements in the past decade, leading to robust and powerful methods for learning complex physically-based animations. However, learning can take hours or days, especially if no reference movement data is available. In this paper, we propose and evaluate a novel combination of techniques for accelerating the learning of stable locomotion movements through self-imitation learning of synthetic animations. First, we produce synthetic and cyclic reference movement using a recent online tree search approach that can discover stable walking gaits in a few minutes. This allows us to use reinforcement learning with Reference State Initialization (RSI) to find a neural network controller for imitating the synthesized reference motion. We further accelerate the learning using a novel curriculum learning approach called Termination Curriculum (TC), that adapts the episode termination threshold over time. The combination of the RSI and TC ensures that simulation budget is not wasted in regions of the state space not visited by the final policy. As a result, our agents can learn locomotion skills in just a few hours on a modest 4-core computer. We demonstrate this by producing locomotion movements for a variety of characters.
通过终止课程进行运动动作的自我模仿学习
动画和机器学习研究在过去十年中取得了巨大的进步,导致了学习复杂的基于物理的动画的鲁棒和强大的方法。然而,学习可能需要几个小时或几天,特别是在没有参考运动数据的情况下。在本文中,我们提出并评估了一种新的技术组合,通过合成动画的自我模仿学习来加速稳定运动动作的学习。首先,我们使用最近的在线树搜索方法生成合成和循环参考运动,该方法可以在几分钟内发现稳定的步行步态。这允许我们使用带有参考状态初始化(RSI)的强化学习来找到一个神经网络控制器来模仿合成的参考运动。我们使用一种称为终止课程(TC)的新颖课程学习方法进一步加速学习,该方法随着时间的推移适应情节终止阈值。RSI和TC的组合确保模拟预算不会浪费在最终策略未访问的状态空间区域中。因此,我们的智能体在一台普通的四核计算机上只需几个小时就能学会运动技能。我们通过为各种角色制作运动动作来证明这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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