Reducing Latency in a Collaborative Augmented Reality Service

Wennan He, Ben Swift, H. Gardner, Mingze Xi, Matt Adcock
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引用次数: 5

Abstract

We show how inter-device location tracking latency can be reduced in an Augmented Reality (AR) service that uses Microsoft’s HoloLens (HL) devices for multi-user collaboration. Specifically, we have built a collaborative AR system for a research greenhouse that allows multiple users to be able to work collaboratively to process and record information about individual plants in the greenhouse. In this system, we have combined the HL “world tracking” functionality together with marker-based tracking to develop a one-for-all-shared-experience (OFALL-SE) dynamic object localization service. We compare this OFALL-SE service with the traditional Local Anchor Transfer (LAT) method for managing shared experiences and show that latency of data transmission throughout the server and users can be dramatically reduced. Our results indicate that OFALL-SE can support near-real-time collaboration when sharing the physical locations of the plants among users in a greenhouse.
减少协作增强现实服务中的延迟
我们展示了如何在增强现实(AR)服务中减少设备间位置跟踪延迟,该服务使用微软的HoloLens (HL)设备进行多用户协作。具体来说,我们已经为一个研究温室建立了一个协作增强现实系统,允许多个用户能够协同工作,处理和记录温室中单个植物的信息。在这个系统中,我们将HL的“世界跟踪”功能与基于标记的跟踪功能结合在一起,开发了一个针对所有共享体验(OFALL-SE)的动态对象定位服务。我们将这种OFALL-SE服务与用于管理共享体验的传统本地锚点传输(LAT)方法进行了比较,结果表明,服务器和用户之间的数据传输延迟可以显著降低。我们的研究结果表明,OFALL-SE可以在温室用户之间共享植物的物理位置时支持近乎实时的协作。
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