Gamification beyond badges

A. Botra, Marlien Rerselman, M. Ford
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引用次数: 32

Abstract

Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context.
超越徽章的游戏化
教育中的游戏化是指将游戏动态、机制应用到教学和学习参与中。本文将把教育游戏化的目标视为一种游戏化的教育用户体验。为了促进平板电脑在农村学校教学环境中的整合,游戏化被用作设计原则之一,以吸引和激励教师。ICT4RED教师专业发展课程的游戏化作为移动学习课程实施的一个实例,通过用户体验、系统和环境的视角概述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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