HyVVE: A Voronoi based hybrid architecture for massively multiplayer on-line games

L. Ricci, Luca Genovali, Barbara Guidi
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引用次数: 2

Abstract

Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The problem of defining a proper architecture supporting MMOGs is still a research challenge because the classical client server architecture mainly adopted in commercial applications presents several drawbacks like unsatisfactory scalability and limited fault tolerance. This paper presents HyVVE (Hybrid Voronoi Virtual Environments), an hybrid architecture exploiting both server and P2P nodes. HyVVE exploits a Voronoi tessellation of the virtual world to distribute the load for the management of the virtual entities among the server and the peers. The paper presents a set of experimental results proving the effectiveness of our approach.
HyVVE:基于Voronoi的混合架构,用于大型多人在线游戏
近年来,大型多人在线游戏(mmog)非常受欢迎。定义支持mmog的适当体系结构的问题仍然是一个研究挑战,因为主要用于商业应用程序的经典客户机-服务器体系结构存在一些缺点,如不理想的可伸缩性和有限的容错性。本文介绍了HyVVE (Hybrid Voronoi Virtual Environments),一种利用服务器和P2P节点的混合架构。HyVVE利用虚拟世界的Voronoi镶嵌来在服务器和对等体之间分配虚拟实体管理的负载。本文给出了一组实验结果,证明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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