Hand Gesture Recognition for Game 3D Object Using The Leap Motion Controller with Backpropagation Method

Afdhol Dzikri, D. E. Kurniawan
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引用次数: 10

Abstract

Computer games continue to grow and are used by people and become a research topic in the field of computer vision. Leap Motion Controller is a computer vision technology that is able to read human movements quickly. In this research, it is moving 3D animation using hand gestures with the help of Leap Motion Controller. The input of hand motion data that emits from Leap Motion is analyzed using the backpropagation method. This artificial neural network pattern uses three input layer network patterns, four hidden layers, one output layer. The data obtained are cultural and hand index data. Pointable and hand are part of finger tracks issued by the Leap Motion sensor. The type of movement used to move 3D objects in this research is a swipe to wave, circle to go, Keytap to walk, Screencap to advance or run. The data needed in the design of backpropagation artificial neural applications is to take variables from the data obtained from Pointables and hands to the coordinates of the x, y, and z-axes. The resulting accuracy result is 96.7%. In addition, backpropagation output to control 3D animation.
基于反向传播的跳跃运动控制器的游戏三维物体手势识别
电脑游戏的不断发展和被人们所使用,成为计算机视觉领域的一个研究课题。Leap Motion Controller是一种能够快速读取人体动作的计算机视觉技术。在这项研究中,它是使用手势在Leap运动控制器的帮助下移动3D动画。采用反向传播的方法对Leap motion发射的手部运动数据输入进行了分析。这种人工神经网络模式使用了三个输入层网络模式,四个隐藏层,一个输出层。所得数据为文化和手指数据。指针和手是由Leap Motion传感器发出的手指轨迹的一部分。在这项研究中,用于移动3D对象的移动类型是滑动来移动,旋转来移动,轻击来移动,截屏来移动或运行。设计反向传播人工神经应用程序所需的数据是将从Pointables和hands获得的数据中的变量转换为x, y和z轴的坐标。准确度为96.7%。另外,反向传播输出来控制三维动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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