Real-Time Monocular Visual SLAM by Combining Points and Lines

Xinyu Wei, Jun Huang, Xiaoyuan Ma
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引用次数: 7

Abstract

This paper presents a real-time monocular SLAM algorithm which combines points and line segments. We extend traditional point-based SLAM system with line features which are usually abundant in man-made scenes. The system is more robust and accurate than traditional point-based and direct-based monocular SLAM algorithms. In order to improve the timeliness of multi-feature based SLAM, we propose a novel feature level parallel processing framework and a fast line matching algorithm. For improving the reconstruction accuracy of 3D line segments which is usually affected by unreliable line endpoints, a sample point-based 3D reconstruction algorithm for line segments is proposed. Our system is implemented based on a popular monocular SLAM known as ORB-SLAM and tested on the TUM RGB-D benchmark. The experiment results demonstrate that the proposed system performs better than current state-of-the-art visual SLAM with respect to accuracy.
基于点线结合的实时单目视觉SLAM
提出了一种将点与线段相结合的实时单目SLAM算法。我们将传统的基于点的SLAM系统扩展为在人工场景中丰富的线特征。与传统的基于点和直接的单目SLAM算法相比,该系统具有更强的鲁棒性和准确性。为了提高多特征SLAM的实时性,提出了一种新的特征级并行处理框架和快速行匹配算法。为了提高三维线段的重建精度,提出了一种基于样本点的线段三维重建算法。我们的系统是基于流行的单目SLAM (ORB-SLAM)实现的,并在TUM RGB-D基准测试上进行了测试。实验结果表明,该系统在精度方面优于当前最先进的视觉SLAM。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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