Texel: a methodology and an integrated environment for developing automated systems for texture classification

R. M. Sanchez, F.C. Espinosa
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引用次数: 3

Abstract

The techniques used when building a texture classification system are determined, in most cases, ad hoc. For developing such a system, the most commonly used sequence of steps is: acquisition, preprocessing, feature extraction and classification. For each of them, there exist many options, and the choice of one or more of them influences the rest. The expert has to choose among several kinds of preprocessing tasks, a number of texture analysis methods, and several classifiers. The process of getting a system that provides a good performance is a costly procedure due to the great variety of combinations of processing tasks. In this paper we introduce a methodology for the construction of texture classification systems, primarily focused in natural, random or pseudorandom textures, and a visual tool with a powerful interface that allows us to put it into practice.
Texel:一种用于开发自动纹理分类系统的方法和集成环境
在大多数情况下,构建纹理分类系统时使用的技术是确定的。对于开发这样一个系统,最常用的步骤顺序是:采集、预处理、特征提取和分类。对于它们中的每一个,都存在许多选项,其中一个或多个选项的选择会影响其余的选项。专家必须在几种预处理任务、几种纹理分析方法和几种分类器中进行选择。由于处理任务的组合千差万别,获得提供良好性能的系统的过程是一个代价高昂的过程。在本文中,我们介绍了一种纹理分类系统的构建方法,主要集中在自然、随机或伪随机纹理,以及一个具有强大界面的可视化工具,使我们能够将其付诸实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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