Christian Hiedels, C. Hoff, S. Rothkugel, Ulf Wehling
{"title":"UbiSettlers--A Dynamically Adapting Mobile P2P Multiplayer Game for Hybrid Networks","authors":"Christian Hiedels, C. Hoff, S. Rothkugel, Ulf Wehling","doi":"10.1109/PERCOMW.2007.120","DOIUrl":null,"url":null,"abstract":"UbiSettlers is a prototype of a mobile multiplayer game for hybrid networks running on real hardware. It uses dynamic adaptation and topology control mechanisms to deal with problems inherent to ad hoc and wireless infrastructured networks. In particular, a globally consistent view on the game's state is not mandatory. This is facilitated by resolving inconsistencies through appropriate integration into the semantics of the game itself. In addition to that, we focus also on network feedback to integrate changing network topologies into the game. Moreover, stimulating cooperation is another major facet of the game design and implementation","PeriodicalId":352348,"journal":{"name":"Fifth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PerComW'07)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fifth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PerComW'07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PERCOMW.2007.120","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
UbiSettlers is a prototype of a mobile multiplayer game for hybrid networks running on real hardware. It uses dynamic adaptation and topology control mechanisms to deal with problems inherent to ad hoc and wireless infrastructured networks. In particular, a globally consistent view on the game's state is not mandatory. This is facilitated by resolving inconsistencies through appropriate integration into the semantics of the game itself. In addition to that, we focus also on network feedback to integrate changing network topologies into the game. Moreover, stimulating cooperation is another major facet of the game design and implementation