UbiSettlers--A Dynamically Adapting Mobile P2P Multiplayer Game for Hybrid Networks

Christian Hiedels, C. Hoff, S. Rothkugel, Ulf Wehling
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引用次数: 3

Abstract

UbiSettlers is a prototype of a mobile multiplayer game for hybrid networks running on real hardware. It uses dynamic adaptation and topology control mechanisms to deal with problems inherent to ad hoc and wireless infrastructured networks. In particular, a globally consistent view on the game's state is not mandatory. This is facilitated by resolving inconsistencies through appropriate integration into the semantics of the game itself. In addition to that, we focus also on network feedback to integrate changing network topologies into the game. Moreover, stimulating cooperation is another major facet of the game design and implementation
UbiSettlers——一款面向混合网络的动态适应移动P2P多人游戏
UbiSettlers是一款在真实硬件上运行的混合网络移动多人游戏原型。它使用动态自适应和拓扑控制机制来处理自组织和无线基础设施网络固有的问题。特别是,关于游戏状态的全局一致视图并不是强制性的。通过适当地整合到游戏本身的语义中去解决不一致性便能够促进这一点。除此之外,我们还关注网络反馈,将不断变化的网络拓扑整合到游戏中。此外,刺激合作是游戏设计和执行的另一个主要方面
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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