Analysis and Compilation of Normal Map Generation Techniques for Pixel Art

Rodrigo D. Moreira, Flávio R. S. Coutinho, L. Chaimowicz
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引用次数: 1

Abstract

Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light interacts with the material represented by each pixel. Although there are different methods to generate normal maps for 3D games, applying them for pixel art may not yield correct results due to the style specificities. Therefore, this work compiles different normal map generation methods and study their applicability for pixel art, reducing the scarcity of existing material on the techniques and contributing to a qualitative analysis of the behavior of these methods in different case studies.
像素艺术法线贴图生成技术的分析与编译
像素艺术是游戏行业中流行的一种艺术风格,如今,它经常伴随着现代渲染技术。一个例子是游戏精灵的动态照明,其中法线映射定义了光线如何与每个像素所代表的材料相互作用。尽管有不同的方法可以为3D游戏生成法线贴图,但由于风格的特殊性,将它们应用于像素艺术可能无法产生正确的结果。因此,本工作汇编了不同的法线贴图生成方法,并研究了它们对像素艺术的适用性,减少了技术上现有材料的稀缺性,并有助于在不同的案例研究中对这些方法的行为进行定性分析。
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