{"title":"Multi-camera system for placing the viewer between the players of a live sports match: Blind Review","authors":"","doi":"10.1109/VCIP53242.2021.9675336","DOIUrl":null,"url":null,"abstract":"We demonstrate a new capture system that allows generation of virtual views corresponding with a virtual camera that is placed between the players on a sports field. Our depth estimation and segmentation pipeline can reduce 2K resolution views from 16 cameras to patches in a single 4K resolution texture atlas. We have created a real time, WebGL 2 based, playback application that renders an arbitrary view from the 4K atlas. The application allows a user to change viewpoint in real time. Additionally, to interpret the scene, a user can also remove objects such as a player or the ball. At the conference we will demonstrate both the automatic multi-camera conversion pipeline and the real-time rendering/object removal on a smartphone.","PeriodicalId":114062,"journal":{"name":"2021 International Conference on Visual Communications and Image Processing (VCIP)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Visual Communications and Image Processing (VCIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VCIP53242.2021.9675336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We demonstrate a new capture system that allows generation of virtual views corresponding with a virtual camera that is placed between the players on a sports field. Our depth estimation and segmentation pipeline can reduce 2K resolution views from 16 cameras to patches in a single 4K resolution texture atlas. We have created a real time, WebGL 2 based, playback application that renders an arbitrary view from the 4K atlas. The application allows a user to change viewpoint in real time. Additionally, to interpret the scene, a user can also remove objects such as a player or the ball. At the conference we will demonstrate both the automatic multi-camera conversion pipeline and the real-time rendering/object removal on a smartphone.