Emotion Induction Strategies in Driving Simulator for Validated Experiments

Khazar Dargahi Nobari, Caitlin Velasquez, T. Bertram
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Abstract

Triggering emotions in a driving simulator is not easy as the virtual environment reduces the reality of the situations. This contribution deals with the induction of emotions in drivers during the simulation and addresses the possible hindrances in the design and implementation phases. For this purpose, an experiment is conducted on a driving simulator with 20 participants, 5 females and 15 males, aged 22 to 30 years old. First, important emotions that may recur in driving situations are presented. Then, the process of evoking emotions in drivers is clarified, three different strategies, namely monotonous, event-driven, and combination, are described, and the intensity of emotion evoked by each modality of the stimuli is examined. In addition, a mapping from three-dimensional to discrete emotion space including seven states is presented. Finally, to evaluate the concepts discussed, the results regarding driver emotion and scenario validation are presented and general recommendations are provided.
驾驶模拟器情绪诱导策略验证实验
在驾驶模拟器中触发情绪并不容易,因为虚拟环境降低了情况的真实感。这一贡献涉及模拟过程中驾驶员情绪的诱导,并解决了设计和实现阶段可能存在的障碍。为此,我们在驾驶模拟器上进行了一项实验,参与者20人,其中女性5人,男性15人,年龄在22 - 30岁之间。首先,介绍可能在驾驶情况下反复出现的重要情绪。在此基础上,阐述了驾驶员情绪的诱发过程,并分析了单调刺激、事件驱动刺激和组合刺激三种不同的诱发策略,分析了每种刺激方式所诱发的情绪强度。此外,提出了从三维到离散情感空间的映射,包括七个状态。最后,为了评估所讨论的概念,提出了驾驶员情绪和场景验证的结果,并提供了一般建议。
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