Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations

S. Ikeno, Ryuta Okazaki, Taku Hachisu, H. Kajimoto
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Abstract

It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sake bottle when pouring liquid. Previous studies have modeled the wave of the vibration by summation of two decaying sinusoidal waves with different frequencies; we examined the validity of this model by subjective evaluation. Furthermore, to enrich expression of various types of liquid, we included two new properties of liquid: the viscosity and the residual amount of liquid, both based on recorded data.
通过模拟日本清酒瓶的振动,创造出虚拟液体的印象
众所周知,视觉、听觉和触觉模式会影响饮食体验。其中一个例子是日本清酒瓶倒酒时发出的“咕咕”声和震动。以前的研究是通过对两个不同频率的衰减正弦波求和来模拟振动的波形;我们通过主观评价来检验这个模型的有效性。此外,为了丰富各种类型液体的表达,我们根据记录数据加入了两个新的液体性质:粘度和液体残留量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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