Saccade contingent updating in virtual reality

J. Triesch, Brian T. Sullivan, M. Hayhoe, D. Ballard
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引用次数: 36

Abstract

We are interested in saccade contingent scene updates where the visual information presented in a display is altered while a saccadic eye movement of an unconstrained, freely moving observer is in progress. Since saccades typically last only several tens of milliseconds depending on their size, this poses dif cult constraints on the latency of detection. We have integrated two complementary eye trackers in a virtual reality helmet to simultaneously 1) detect saccade onsets with very low latency and 2) track the gaze with high precision albeit higher latency. In a series of experiments we demonstrate the system s capability of detecting saccade onsets with suf ciently low latency to make scene changes while a saccade is still progressing. While the method was developed to facilitate studies of human visual perception and attention, it may nd interesting applications in human-computer interaction and computer graphics.
虚拟现实中的视跳随机更新
我们感兴趣的是,当一个不受约束、自由移动的观察者的跳眼运动正在进行时,显示中的视觉信息发生了变化。由于视跳通常只持续几十毫秒,这取决于它们的大小,这对检测的延迟造成了困难的限制。我们在虚拟现实头盔中集成了两个互补的眼动追踪器,可以同时1)以极低的延迟检测眼跳发作,2)以高精度跟踪凝视,尽管延迟较高。在一系列的实验中,我们证明了该系统能够以足够低的延迟检测眼动的发作,从而在眼动仍在进行时做出场景改变。虽然该方法的发展是为了促进人类视觉感知和注意力的研究,但它可能在人机交互和计算机图形学方面有有趣的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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