Molecular Rendering with Medieval and Renaissance Color Theory

F. Marchese, Suzanne M. Marchese
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Abstract

This paper describes the application of Medieval and Renaissance color theory to the computer graphic rendering of molecular models. In particular, Alberti’s and Cennini’s color theories were employed to render shaded geometric primitives such as cylinders and spheres that are the components of traditional ball-and-stick and space filling molecular models. These results were compared with standard rendering based on the OpenGL API or through ray tracing. It is found that by implementing Alberti’s and Cennini’s color theories as color maps within a simple chemical illustration program it is possible to create molecular imagery comparable to contemporary computer graphics schemes.
分子渲染与中世纪和文艺复兴时期的色彩理论
本文介绍了中世纪和文艺复兴时期色彩理论在分子模型计算机图形绘制中的应用。特别是,Alberti和Cennini的颜色理论被用于渲染阴影几何原语,如圆柱体和球体,它们是传统的球棍和空间填充分子模型的组成部分。这些结果与基于OpenGL API或通过光线追踪的标准渲染进行了比较。研究发现,通过在一个简单的化学图解程序中实现Alberti和Cennini的颜色理论作为颜色图,可以创建与当代计算机图形方案相当的分子图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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