Towards Blockchain Interoperability: Improving Video Games Data Exchange

Léo Besançon, Catarina Ferreira Da Silva, P. Ghodous
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引用次数: 24

Abstract

Current solutions for designing and building decentralized blockchain applications lack interoperability. Consequently, blockchains and existing technologies do not integrate well in a unified framework. This integration is necessary to work around some of the blockchains constraints, such as scalability of transactions and ergonomics. Indeed, blockchains are not suitable for huge data storage, but there are distributed data storage solutions that can be used in a decentralized blockchain application. Regarding ergonomics, the use of blockchain technology should be in the background and transparent for users that may not know how to set up and secure a blockchain-based application.We propose an architecture aiming to easily link existing decentralized technologies and blockchains. We then discuss the impact of this architecture for the video game industry. As a result, we propose an original data representation of blockchain gaming assets in order to improve data exchanges in this industry.
迈向区块链互操作性:改善电子游戏数据交换
目前用于设计和构建分散区块链应用程序的解决方案缺乏互操作性。因此,区块链和现有技术不能很好地整合在一个统一的框架中。这种集成对于解决一些区块链约束是必要的,例如交易的可扩展性和人体工程学。的确,区块链不适合海量数据存储,但有分布式数据存储解决方案可以用于去中心化区块链应用。在人体工程学方面,区块链技术的使用应该是在后台的,对于那些可能不知道如何设置和保护基于区块链的应用程序的用户来说是透明的。我们提出了一种架构,旨在轻松连接现有的去中心化技术和区块链。然后我们将讨论这种架构对电子游戏产业的影响。因此,我们提出了b区块链游戏资产的原始数据表示,以改善该行业的数据交换。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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