Optimized triangle mesh compression using prediction trees

Boris Kronrod, C. Gotsman
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引用次数: 12

Abstract

Recently, a wealth of algorithms for the efficient coding of 3D triangle meshes have been published. All these focus on achieving the most compact code for the connectivity data. The geometric data, i.e. the vertex coordinates, are then coded in an order induced by the connectivity code, which is probably not optimal. This is a pity, as the geometric portion of the data set dominates the code. We propose a way to optimize the geometry code without sacrificing too much in the connectivity code. In our approach, we achieve approximately two bits/triangle for the connectivity before entropy coding, which is not as good as other published algorithms but certainly not significantly worse. Our approach is based on the parallelogram prediction method for mesh geometry. This method is based on the observation that two adjacent triangles in a typical mesh tend to form a shape similar to a parallelogram. If an algorithm uses a parallelogram prediction method then it should build a traversal structure of triangles covering all vertices. The vertex coordinates are then predicted as the structure is traversed. The cost of this code is then the entropy of the distribution of the vertex prediction errors. Since this entropy is hard to manipulate, the accepted practice is to measure the code's effectiveness in the approximation sense, i.e. as the sum of the lengths of the vertex prediction error vectors. The full version of this paper is available at .
优化三角网格压缩使用预测树
近年来,已经出现了大量的有效的三维三角形网格编码算法。所有这些都集中在为连接性数据实现最紧凑的代码上。几何数据,即顶点坐标,然后按照连接代码诱导的顺序编码,这可能不是最优的。这是一个遗憾,因为数据集的几何部分支配着代码。我们提出了一种在不牺牲太多连接代码的情况下优化几何代码的方法。在我们的方法中,我们在熵编码之前实现了大约2位/三角形的连接,这不如其他已发布的算法好,但肯定不会明显差。我们的方法是基于网格几何的平行四边形预测方法。这种方法是基于观察到在一个典型的网格中,两个相邻的三角形倾向于形成一个类似于平行四边形的形状。如果一个算法使用平行四边形预测方法,那么它应该建立一个覆盖所有顶点的三角形的遍历结构。然后在遍历结构时预测顶点坐标。这段代码的代价就是顶点预测误差分布的熵。由于这个熵很难被操纵,通常的做法是在近似意义上衡量代码的有效性,即作为顶点预测误差向量长度的总和。本文的完整版本可在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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