{"title":"Optimization of data access in behavioral modelling of computer animation","authors":"Kee Ping Ho, E. Tan, Kok Cheong Wong","doi":"10.1109/ISSPA.2001.949806","DOIUrl":null,"url":null,"abstract":"Behavioral modelling encompasses a number of processing requirements. These include the processing of any mental attributes, the perceived environment and the actions to be performed. These increase the load of any processor running the simulation. If there are many such behavioral modules in an animation, the playback of the scene becomes non-interactive. A simple way to improve playback speed is to store the simulation data at suitable locations. Playback of the animation is then just a matter of reading the simulation data. The speedup is often visually noticeable, although it is at the cost of storage space.","PeriodicalId":236050,"journal":{"name":"Proceedings of the Sixth International Symposium on Signal Processing and its Applications (Cat.No.01EX467)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Sixth International Symposium on Signal Processing and its Applications (Cat.No.01EX467)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISSPA.2001.949806","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Behavioral modelling encompasses a number of processing requirements. These include the processing of any mental attributes, the perceived environment and the actions to be performed. These increase the load of any processor running the simulation. If there are many such behavioral modules in an animation, the playback of the scene becomes non-interactive. A simple way to improve playback speed is to store the simulation data at suitable locations. Playback of the animation is then just a matter of reading the simulation data. The speedup is often visually noticeable, although it is at the cost of storage space.