{"title":"Gamifying STEM education","authors":"A. Hol","doi":"10.23919/I-SOCIETY.2017.8354688","DOIUrl":null,"url":null,"abstract":"This research in progres demonstrates how Lego Robots could be used to teach Science Technology, Engineering and Mathematics (STEM) by applying the Gamification principles and simulating real life business environments.","PeriodicalId":285075,"journal":{"name":"2017 International Conference on Information Society (i-Society)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Information Society (i-Society)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/I-SOCIETY.2017.8354688","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This research in progres demonstrates how Lego Robots could be used to teach Science Technology, Engineering and Mathematics (STEM) by applying the Gamification principles and simulating real life business environments.