Parallel Shortest Path Algorithm for Voronoi Diagrams with Generalized Distance Functions

J. Toss, J. Comba, B. Raffin
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引用次数: 5

Abstract

Voronoi diagrams are fundamental data structures in computational geometry with applications on different areas. Recent soft object simulation algorithms for real time physics engines require the computation of Voronoi diagrams over 3D images with non-Euclidean distances. In this case, the computation must be performed over a graph, where the edges encode the required distance information. But excessive computation time of Voronoi diagrams prevent more sophisticated deformations that require interactive topological changes, such as cutting or stitching used in virtual surgery simulations. The major bottleneck in the Voronoi computation in this case is a shortest-path algorithm that must be computed multiple times during the deformation. In this paper, we tackle this problem by proposing a GPU algorithm of the shortest-path algorithm from multiple sources using generalized distance functions. Our algorithm was designed to leverage the grid-based nature of the underlying graph used in the simulation. Experimental results report speed-ups up to 65× over a current reference sequential method.
广义距离函数Voronoi图的并行最短路径算法
Voronoi图是计算几何中的基本数据结构,在不同领域都有应用。最近用于实时物理引擎的软对象仿真算法需要在非欧几里德距离的3D图像上计算Voronoi图。在这种情况下,计算必须在图上执行,其中的边编码所需的距离信息。但是过多的Voronoi图的计算时间阻碍了需要交互拓扑变化的更复杂的变形,例如在虚拟手术模拟中使用的切割或缝合。在这种情况下,Voronoi计算的主要瓶颈是在变形过程中必须多次计算的最短路径算法。在本文中,我们提出了一种使用广义距离函数的多源最短路径算法的GPU算法来解决这个问题。我们的算法旨在利用模拟中使用的底层图形的基于网格的特性。实验结果表明,与目前的参考顺序方法相比,加速可达65倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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