Industry Academia Collaboration in UX Education: Bringing the UX Industry into the Classroom

Debra Satterfield, Ryan G Wilson, Azalea Houdek
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Abstract

Students interested in a User Experience (UX) career are facing a multitude of barriers when leaving academia: a competitive, saturated market; poorly written job descriptions and companies unsure of the duties performed by UX practitioners; a rapid evolution of the market and emerging technologies; and individual uncertainty of career direction, be it UX Research, UX Design, User Interface Design, Interaction Design, Front End Design, or more. By developing professional networks and mentor relationships with Industry professionals, students can enhance their understanding of the field of UX and become more acquainted with industry expectations such as working with clients, title definitions, current and emerging technologies, evolving business needs, and streamlining their career focus.To support the industry-academia collaborations, a strategy was developed using a hybrid teaching model, I-SPACE (Innovation for Students, Practitioners, Alumni, and Community Engagement) that brings industry professionals into a college course on UX via online platforms such as zoom and Miro thus creating a virtual internship experience. The I-SPACE teaching method was co-created by design educators and industry professionals for the purpose of simulating internship experiences within an online course. The online virtual internships with industry professionals are conducted in three 5-week segments over a 15 week semester, to give students exposure to three distinct UX industry models and three sets of industry professionals. The goal of the virtual internship is to enhance career preparedness post-graduation through industry exposure, build a social network of professionals in the field of UX, and establish mentors.This paper will discuss the structure of the course, interactions with industry professionals in UX, and engagement with subject matter experts (SMEs). It will also discuss a comparison to traditional internships and a virtual I-SPACE internship experience in terms of the impact on student work, mentorship, and professional networking that are unique to the I-SPACE collaboration strategies and the insights of the industry mentors on the virtual internship strategy. Implications for virtual internship experiences will be addressed regarding issues of diversity, equity, and inclusion in internship opportunities and potential barriers will be identified.
UX教育中的产业与学术合作:将UX产业带入课堂
对用户体验(UX)职业感兴趣的学生在离开学术界时面临着诸多障碍:竞争激烈、饱和的市场;写得不好的职位描述和公司不确定UX从业者的职责;市场和新兴技术的快速发展;以及个人职业方向的不确定性,无论是UX研究、UX设计、用户界面设计、交互设计、前端设计等等。通过与行业专业人士建立专业网络和导师关系,学生可以增强他们对用户体验领域的理解,并更加熟悉行业期望,例如与客户合作,标题定义,当前和新兴技术,不断发展的业务需求,并简化他们的职业重点。为了支持产学研合作,采用I-SPACE(面向学生、从业者、校友和社区参与的创新)混合教学模式制定了一项战略,通过zoom和Miro等在线平台,将行业专业人士引入大学用户体验课程,从而创造虚拟实习体验。I-SPACE教学方法是由设计教育工作者和行业专业人士共同创建的,目的是在在线课程中模拟实习经历。与行业专业人士的在线虚拟实习在15周的学期中分为三个5周的部分进行,让学生接触到三种不同的用户体验行业模式和三组行业专业人士。虚拟实习的目标是通过行业接触增强毕业后的职业准备,建立用户体验领域专业人士的社交网络,并建立导师。本文将讨论课程的结构,与UX行业专业人士的互动,以及与主题专家(sme)的接触。讲座还将讨论传统实习与虚拟I-SPACE实习经验的比较,包括对I-SPACE合作策略对学生工作、指导和专业网络的影响,以及行业导师对虚拟实习策略的见解。虚拟实习经历的影响将涉及实习机会的多样性、公平性和包容性问题,并将确定潜在的障碍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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